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Buildthe tools.

Two Mythos teammates reviewing product details at a laptop
A focused teammate working from a warm Mythos studio corner
A warm glass-and-wood studio stair with a teammate in motion
Product sketches, a notebook, and tools on a warm studio desk
Two teammates talking through work in a quiet lounge
A close view of a code review on a laptop in warm light
A quiet Mythos hallway detail with black sculptural seating
A remote work desk setup with notebook, plant, and video call glow

We are a small remote-first team obsessed with craft, speed, and giving every developer superpowers. If you want real ownership and a high bar, you are in the right place.

See open roles

for builders.

You will find us wherever the work is sharp.

7open roles right now
100%remote-first operating rhythm
3craft tracks hiring
Remote / Belgradecurrent hiring locations

The deal. No theater.

Two teammates walking through a warm studio workspace

The deal.

No theater.

01

Meaningful upside

Equity for everyone, because the people building Mythos should share in the outcome.

02

Work from anywhere

Remote-first and async-friendly. Choose the place and rhythm where your best work happens.

03

Serious tools

The machine, software, and AI access you need. No theater, no permission maze, just build.

04

Fast feedback loops

Small team, real users, short cycles. Your work reaches the product quickly and teaches us fast.

05

Room to shape it

Early enough to influence product, culture, and your role before the defaults harden.

A branded Mythos studio lobby with warm wood, plants, and reception lightingA Mythos product review session in a warm studio demo roomA quiet Mythos work lounge with teammates and laptops

Small rituals. Direct feedback.

A few steady rooms keep the team close to the work without turning culture into ceremony.

Build reviewsWeekly demo room
Design critiqueCraft over decoration
Founder accessNo layers
Remote ritualsAsync by default

Built for people who...

The culture is simple: care deeply, move fast, and build for the people who build.

You sweat the details.Builders feel them.

You care about the invisible parts: latency, empty states, copy, and the moments that make a tool feel trustworthy.

Builder empathyTaste in detailsQuality bar

You take the wheel.Then ship.

You choose a direction before everything is obvious, cut the scope cleanly, and keep moving until users have something real.

OwnershipFast loopsScope discipline

You build the tool.Not the theater.

You respect developer workflows and make hard systems feel calm, direct, and powerful enough to disappear into the work.

Systems thinkingClear interfacesNo drama

You sweat the details.Builders feel them.

You care about the invisible parts: latency, empty states, copy, and the moments that make a tool feel trustworthy.

Builder empathyTaste in detailsQuality bar

You take the wheel.Then ship.

You choose a direction before everything is obvious, cut the scope cleanly, and keep moving until users have something real.

OwnershipFast loopsScope discipline

You build the tool.Not the theater.

You respect developer workflows and make hard systems feel calm, direct, and powerful enough to disappear into the work.

Systems thinkingClear interfacesNo drama

You sweat the details.Builders feel them.

You care about the invisible parts: latency, empty states, copy, and the moments that make a tool feel trustworthy.

Builder empathyTaste in detailsQuality bar

You take the wheel.Then ship.

You choose a direction before everything is obvious, cut the scope cleanly, and keep moving until users have something real.

OwnershipFast loopsScope discipline

You build the tool.Not the theater.

You respect developer workflows and make hard systems feel calm, direct, and powerful enough to disappear into the work.

Systems thinkingClear interfacesNo drama

You sweat the details.Builders feel them.

You care about the invisible parts: latency, empty states, copy, and the moments that make a tool feel trustworthy.

Builder empathyTaste in detailsQuality bar

You take the wheel.Then ship.

You choose a direction before everything is obvious, cut the scope cleanly, and keep moving until users have something real.

OwnershipFast loopsScope discipline

You build the tool.Not the theater.

You respect developer workflows and make hard systems feel calm, direct, and powerful enough to disappear into the work.

Systems thinkingClear interfacesNo drama

You sweat the details.Builders feel them.

You care about the invisible parts: latency, empty states, copy, and the moments that make a tool feel trustworthy.

Builder empathyTaste in detailsQuality bar

You take the wheel.Then ship.

You choose a direction before everything is obvious, cut the scope cleanly, and keep moving until users have something real.

OwnershipFast loopsScope discipline

You build the tool.Not the theater.

You respect developer workflows and make hard systems feel calm, direct, and powerful enough to disappear into the work.

Systems thinkingClear interfacesNo drama

Open roles.Join the team.

Showing 7 of 7 open roles

Where

Track

Engineering

3 openings

01

Founding Frontend Engineer

Own the editor, the live preview, and the small moments that make building feel like magic.

Engineering·Remote·Full-time
02

AI Agent Engineer

Shape the agent that turns a prompt into a production-ready app: tools, context, and guardrails.

Engineering·Remote·Full-time
03

Platform Engineer, Runtime

Make previews, sandboxes, deploys, and telemetry feel instant, stable, and boring in the best way.

Engineering·Remote·Full-time

Design

2 openings

04

Design Engineer

Prototype and ship the interaction details that make building feel fast, calm, and inevitable.

Design·Belgrade·Full-time
05

Product Designer

Design the interface developers will build their ideas in. Craft over decoration, always.

Design·Belgrade·Full-time

Growth

2 openings

06

Growth Engineer

Build onboarding, template, docs, and referral loops that help serious builders reach the aha moment.

Growth·Remote·Full-time
07

Developer Advocate

Tell the Mythos story to developers across the CIS and beyond through demos, docs, and community.

Growth·Remote·Contract

Small by design.

Real ownership, visible work.

The team stays close to the work: demos, critique, launches, and the quiet craft between them.

Mythos teammates reviewing launch work in a warm studio room